About Pure Context
Pure Context is a short, self-paced course for adults in Australia who are new to online multiplayer games on a desktop computer. This page explains who publishes it, how it is put together and how it is paid for.
Who publishes it
The site is published by MARIN stav s.r.o., a company registered in the Czech Republic. The course is written and maintained by the MARIN stav s.r.o. editorial team. We do not attribute pages to individual authors.
MARIN stav s.r.o.Čimelická 957/1, Lhotka, 142 00 Praha 4, Czech Republic
Company registration: 28181221
VAT number: CZ28181221
Email: info@purecontext.online
Pure Context is not a game publisher, a store, a training provider or a government service. It does not issue certificates, and there is nothing to join. It is a set of pages you can read in order and stop reading whenever you like.
Editorial method
How the course was structured
We started from the order in which someone usually meets each question when trying a first online game: understanding what it is, checking that the computer can cope, creating an account, playing the first matches, and then living with the game over months. Each of those became a step. Every step is written so it can be read on its own, ends with a short summary and a checklist, and links forward and back.
We aimed for one idea per paragraph and defined each technical term the first time it appears. Where an instruction depends on the operating system, we give the general route and say where menus may differ, rather than pretending every computer is the same.
What each step relies on
- Step 1 draws on general, widely documented descriptions of how online games work, the eSafety Commissioner's material on online gaming, and the ACCC's explanation of consumer rights.
- Step 2 relies on the operating system makers' own help documentation for finding hardware details, and on the Australian Cyber Security Centre's guidance on keeping a home computer up to date.
- Step 3 relies on the ACSC's guidance on passphrases and multi-factor authentication, the Australian Classification Board's information on classifications, the OAIC's material on privacy rights, and Scamwatch.
- Step 4 draws on the eSafety Commissioner's guidance on dealing with online abuse, and on the general settings found across many games.
- Step 5 relies on the ACCC for consumer guarantees, Scamwatch and the ACSC for scams and account recovery, the Classification Board for classifications, and the OAIC for privacy rights.
Facts about a specific product come only from the vendor's own published description, and are attributed to the vendor. Where the vendor does not state something, such as a price or a classification, we say so rather than filling the gap.
How often it is reviewed
Every step is reviewed at least twice a year, and sooner when one of the sources above changes in a way that affects the course. The date of the last review appears at the foot of every page. Corrections from readers are checked against the original source before any change is made.
Our commercial relationship, stated plainly
The only product named with a link in this course is World of Tanks, and MARIN stav s.r.o. has a commercial relationship relating to it: we receive a commission when a reader creates and activates an account after following one of our links. We chose to use it as an example because it illustrates several things the course teaches, and we were also aware that it earns us money. You should weigh our examples with that in mind. The Affiliate Disclosure explains the arrangement in full.
No game publisher has reviewed, approved or edited the course. The checklists and advice would be the same if the links were removed.
Getting in touch
Corrections, questions and privacy requests are welcome by email. The contact page explains what to include.